Node GraphΒΆ
The Node Graph displays a node graph in a 2 dimensional view. A node graph is a set of nodes which are connected to form a graph.
Selection
A Node Graph slighly changes some of the Browser controls to make the interaction with nodes more efficient.
Edition
- Create a new node by pressing Ctrl+Space to open the Node Picker, then select the node and press Enter.
- Create a new node by drag and dropping a node from 'Library > Nodes' to the Node Graph.
- Create a new node by ' > Load Node...' in the Node Graph and selecting node using the file dialog.
- Create a new macro node by ' New Macro Node' in the Node Graph.
- Create a new frame by ' Next > New Frame' in the Node Graph.
- Connect two nodes by holding down on a node output and moving the arrow on a node input, then releasing mouse button.
- Connect two nodes by holding down Shift before holding down on a node and moving the arrow on a node input, then releasing mouse button.
- Connect two nodes by holding down Shift then clicking on a node output then on a node input or conversely.
- Disconnect two nodes by holding down on then end of a connection, moving it on the background then releasing mouse button.
- Insert a node by moving it over the connection between two nodes. It will get inserted/extracted when close/away enough from the connection.
- Extract a node by holding down Ctrl then clicking on it.
Material, Light and RenderPass
In a Material, Light or RenderPass node graph you can either collapse or expand nodes, expose and hide nodes inputs.
- Collapse a node by clicking on its button or by ' > Collapse' on it.
- Expand a node by clicking on its button or by ' > Next > Expand' on it.
- Expose a node input by clicking on it or checking 'Properties > Node > Inputs > node name > Exposed'.
- Hide a node input by checking 'Properties > Node > Inputs > node name > Hidden'.
In a Material you can shortcut a part of the shading network so you can see the result of the shader at a specific node.
- Shortcut nodes from a node graph by clicking on its button.
RenderGraph
In a RenderGraph you can bypass or block a node. This is very useful for troubleshooting RenderGraph networks.
- Bypass a node by pressing U. When bypassed it behaves as its input would be connected to its output.
- Block a node by pressing U again. When blocked it behaves as its output would have been disconnected from the next connected node's input.
- Revert to normal state by pressing U again.
Types
A Material, Light or RenderPass displays document nodes of the following types:
- ShaderNode
- ShaderNodeMacro
- ShaderNodeOutput
- ShaderNodeSL
- ShaderNodeOutputSurface
- ShaderNodeOutputLight
- ...
- ShaderNode*
- RenderLayer
A RenderGraph displays document nodes of the following types:
- RenderGraphNodePath
- RenderGraphNodeTag
- RenderGraphNodeSet
- RenderGraphNodeRenderLayer
- RenderGraphNodeAll
- RenderGraphNodeAttributes
- RenderGraphNodeMaterialOverride
- ...
- RenderGraphNode*